Portrait of Ammar Keshta

Technical Artist · Real-Time Worlds

SeniorTechnicalArtist

Real-Time 3D · VFX · XR · AI-Assisted Workflows

11+years
150+Projects
Unreal· Unity · Blender
Ammar Keshta selected-work showreel

Continue the archive

27 more projects in this selection.

Independent game studio / art direction by Ammar Keshta

An independent Egyptian game studio developing original work across PC, VR and real-time platforms. Selected projects include Tsukiverse, Unit 371, Code 51 and the upcoming Project D.

Selected milestones

Studio activity and early team history.

Ammar Keshta speaking about 3D game art at the Insomnia exhibition01

Knowledge shared

Game-art talks at Insomnia

A public session for Insomnia visitors on the craft and production thinking behind game art.

The early Odelay Entertainment team wearing studio shirts02

The early team

Odelay takes shape

The early team at the beginning of a long-term independent game-production journey.

Ammar Keshta and teammates participating in Global Game Jam03

More than a decade ago

Global Game Jam roots

A formative Global Game Jam—rapid ideas, shared pressure and the collaborative energy that shaped the studio.

Current development / PC / Steam planned

Project D

Multiplayer horror set in rural Egypt.

Set inside a decaying mannequin factory, Project D is being developed as Odelay's first AAA-scale production.

MultiplayerHorrorRural EgyptIn development

Company / Operation Manager / Egypt

I established Takhaial Tech's operations team in Egypt, managed the branch and directed VR, AR, digital-twin, simulation and interactive-installation projects across Egypt and the Gulf.

Visit Takhaial Tech
AI SystemsARVR & XRMobile Apps

Selected company work

Immersive systems built for real use.

Play three samples sourced directly from Takhaial Tech's own project and service portfolio.

01

Automotive XR

Lexus Virtual Showroom

An interactive automotive showroom that lets users explore Lexus vehicles, interiors, finishes and configurations in VR.

02

Training & Simulation

VR Tactical Training Simulator

A first-person VR training simulation built around repeatable tactical scenarios in a controlled virtual environment.

03

Tourism & Museums

Virtual Art Museum

An explorable VR museum that presents artworks and civilizations as an interactive cultural journey.

Expertise / production value

Art direction that survives the engine.

The visual target matters. The pipeline, frame time and ability to iterate matter just as much.

01

Real-Time Worlds

High-fidelity environments, lighting and game-ready assets designed around a stable frame budget.

Unreal Engine · Unity · Blender

02

Technical Art & VFX

Shaders, procedural systems, synthetic data and visual effects that connect art direction to production constraints.

Shader Graph · Blueprints · VFX

03

XR & Spatial

Standalone VR/AR experiences, interactive installations and digital twins shaped for real users and real hardware.

Quest · URP · Optimization

04

AI-Assisted Production

Practical 3D-guided workflows for consistent generative video, asset creation and model-training data.

3D-to-AI · Diffusion · R&D

Experience / 2015—Now

Built across studios, startups and R&D.

Production experience across US and MENA teams, from environment art and shipped games to enterprise XR and AI-assisted VFX.

01

Jan 2025 — Present

VFX Artist

Rembrand

AI-assisted VFX R&D, camera-tracking evaluation, ground-truth validation and large-scale synthetic training data.

02

Nov 2023 — Jan 2025

Operation Manager

Takhaial Tech

Established the operations team in Egypt, managed the branch and directed VR/AR, digital-twin, simulation and interactive-installation projects across Egypt and the Gulf.

03

Feb 2024 — Jan 2025

Senior Technical Artist — Real-Time Specialist

BlueBell

Real-time VR/AR environments, technical art, optimization and VFX.

04

Jan 2022 — Nov 2023

Technical Artist — Real-Time Specialist

General Senses

3D art and technical art across real-time productions.

05

Aug 2022 — Jul 2023

Senior 3D Game Artist

SYFT LA

3D and technical art for NFT game projects.

06

Jan 2021 — Dec 2021

3D Game Artist

Tafra Games

Environment art, lighting and technical art.

07

Apr 2020 — Jan 2023

Art Director

Odelay Entertainment

Art direction and independent production.

08

Jun 2020 — Aug 2022

3D Artist

Gamista

Real-time 3D environments.

09

Jan 2015 — Present

Freelance 3D Artist

Remote

International and local client work across visualization and games.

Events / recognition & public work

When the work leaves the screen.

Award-winning immersive experiences, fabrication-led design and educational XR presented to real audiences.

Ammar Keshta and his team receiving first place at the first Grand Egyptian Museum Hackathon01Winner · 1st Place

Grand Egyptian Museum · GEM Hackathon, first edition

A VR journey into ancient Egyptian life.

My team won first place with an immersive VR experience created to support the Children’s Museum at the Grand Egyptian Museum. It introduced young visitors to ancient Egyptian history, daily life and the rhythms of the ancient world through interactive simulation.

First-place team · Immersive learning · Children’s Museum

Ammar Keshta seated on the completed CNC-cut parametric furniture he designed02Design to fabrication

Alamein International University · Parametric CNC project

A parametric design built exactly as planned.

I owned the complete process from the parametric concept and detailed design through every fabrication-ready cutting model. The final piece was CNC-cut and assembled to match the digital design.

End-to-end ownership · Parametric design · CNC production files

The president of Alamein International University trying Ammar Keshta’s Art History VR museum03University & media recognition

Alamein International University · Art History VR

Turning Art History into a world students could enter.

I developed an educational VR museum that transformed Art History into explorable civilizations, letting students move through virtual galleries and study each era’s art in context. The project gained strong student engagement, support from the university president and national media coverage.

Educational VR · Multi-civilization museum · Public recognition

Read El Watan coverage · 03 Dec 2022

Resume / full profile

Senior craft. Technical range. Production judgment.

B.F.A. in Interior Design, more than a decade in 3D, and a practice shaped by real-time engines, spatial computing and emerging AI workflows.

Download complete CV

Education

Bachelor of Art & Design — Interior Design

Alamein International University

2021 — 2025

Core stack

Unreal EngineUnityBlender3ds MaxSubstance PainterAutoCADAI WorkflowsVFXTechnical ArtSynthetic Data
The Dead Heaven, a cinematic Unreal Engine environment by Ammar KeshtaFeatured workThe Dead Heaven

Selected credentials

  • 2023Autodesk Certified Professional: AutoCAD
  • 20213ds Max, V-Ray & Post-Production Diploma
  • 2022Space-Saving Design with SketchUp