Project 19 / Technical Art

Spirit of the Woods

A spectral forest scene using volumetric multi-planar projection to suggest three-dimensional spirits in real-time volumes.

Spirit of the Woods cover2023

Project notes

Using the new render technique "Volumetric Multi-Planner projection" by rendering multi-view on render target and implementing them inside the material using view angles of the camera and apply this material on cloud particles to faking the stimulation of 3D objects and effects on real-time volumes.
An immersive and evocative art project that delves into the mystical realm of spirits and phantoms lurking within the depths of an ancient forest. This captivating project aims to transport the audience to a world where the line between reality and the supernatural blurs, captivating their senses and igniting their imagination.
At the heart of the project lies a collection of visually stunning artworks that showcase the spectral beauty of ghostly apparitions amidst the dense foliage of the haunted woods. Each piece intricately weaves together the elements of nature and the supernatural, creating a surreal and enchanting visual experience.

Project index

GhostForestProjection3DUnrealfogsimulationVFXNoAI

This complete case study is hosted here. The original ArtStation entry remains available as an archive reference ↗.